A fanart project I did did in my free time of the white and black swan from the Swan Lake ballet.
I used Maya for modelling, rigging and posing, and Sculptris and Photoshop for the textures.
Some polyflow exploration sketches I made to figure out where my vertices should go. Ideally I wanted my models to be able to recreate real ballet poses so it was important to consider some of the extreme poses the polyflow had to allow for.